Eclipse 4.0 — Intermap Teleport
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Re-Architecture
Eclipse 4.0 is a major re-architecture of the entire system, focused on a cleaner user experience, stronger stealth, and higher route efficiency. The new intermap teleport navigation routes between platform pockets through teleport transitions instead of walking every connection, and optimized MapleStory farming routes are now achieving >95% efficiency on suitable layouts.
Version 4.0 foundation
System Re-Architecture
Core systems were rebuilt around cleaner routing, tighter state handling, and a smoother day-to-day user experience.
Stealth Improvements
The architecture keeps reducing exposed surface area while preserving reliable automation and hardware-assisted flows.
Why it matters
Intermap Teleport
Route logic now understands teleport links between map regions, letting Eclipse cross vertical and separated platform clusters with far less dead travel.
Achieved Efficiency
On supported layouts, optimized routines are now reaching >95% map efficiency.
Cap Gen Maps
For MapleStory maps with an 18,240 cap generation ceiling, Eclipse has achieved 17.5k+ rates.
Route behavior
Less Dead Travel
Teleport transitions replace long repositioning paths, keeping the character inside high-value spawn zones more often.
Higher Ceiling
Routines can now be planned around map generation limits instead of being bottlenecked by platform traversal.
Performance Note
17.5k+ is an achieved rate on suitable 18,240-cap generation maps. Individual results still depend on class kit, routine quality, kill coverage, ping, and map setup.